Posts Tagged ‘diablo 3’

Looking for staff to handle this blog

Monday, October 13th, 2008

Its been ages since I had any time to write here, but with dual workloads of 40+ hours per week I find it hard to find time to write anything here. This means that this blog is in need of fresh blood to help manage things around here.

So, if you have an interest in Diablo 3 and feel that it would be fun to blog about it, please let me know and I will talk things over with you and give you some space to conduct some testposting on before accepting you as a full editor.

Diablo III Designer Describes How Game Will Appeal To Diablo Fans And Broad Audience

Saturday, August 16th, 2008

More goodies from MTV’s Multiplayer blog with Diablo 3 lead designer Jay Wilson, this time he is talking about how they struggle to appease what he refer to as an “extremely broad audience”.

Diablo” fans aren’t just those taking the time to make petitions and their own screenshots.

According to lead “Diablo III” designer Jay Wilson, the team has to appease an “extremely broad audience” as well as hardcore fans.

“Up until fairly recently, ‘Diablo II’ was Blizzard’s best-selling game,” Wilson recently told me when I asked him just who “Diablo” fans are. “‘World of Warcraft‘ has finally surpassed it, but it took it several years to do that. And part of the reason is how approachable the game is.”

Keeping the game approachable is key for Wilson. “It’s one of the reasons why we made some of the choices we made, like when we pulled out the potion system,” he said. “When we wanted to add a hot bar we knew we had to pull the potion stuff out. Every time we add something, we have to pull something out to keep the game very simple and straightforward to play.”

“One of the things that happened in ‘Diablo II’,” Wilson continued, “was the player was faster than most of the monsters and had pretty much infinite health because they would just pop as many potions as they wanted. So when you have a player who has more mobility, more health and endless power, essentially the only thing you can really do to challenge [the players] is to kill them… by just spiking the difficulty.”

But in “Diablo III,” players will have to pick up health orbs after they’ve killed enemies, which will restore their health upon contact. Wilson saw on the forums that people were worried that this might make the game “ridiculously hard.” He said that fans shouldn’t worry.

“That’s only if we tuned it like ‘Diablo II,’” he said. “When the player has similar downsides, it means we can make a lot more interesting monsters. We don’t have to kill you to challenge you. We can make a monster that affects your mobility, we can make a monster that has different kinds of attacks that are dangerous to you and that you actually have to avoid. And so it makes the combat a lot more interesting.”

While Wilson said they’ll keep the game accessible, he knows “Diablo III” has to ultimately appease their hardcore fans. He assured me that the team has kept this in mind, and is making the game progressively harder.

“A lot of the choices we make are styled towards knowing the long term,” he said. “I think that hardcore players, long-term, will find a game that has lot more depth for them but we distinctly made the choice that in the first stage of difficulty, the game’s really easy. So it’s easy to get through, it’s fun to play and you can kind of spam with one skill. But as you get further and further into the game, you start having to go, ‘Okay now I’ve really got to use this ground stomp thing to stun some monsters and get some distance from them to recover.’ That’s something that we focus on more later in the game.”

BlizzCon is coming

Wednesday, August 13th, 2008

BlizzCon is opening October 10th to 11th in Annaheim and for those fortunate enough to live close enough to attend and the very lucky ones who managed to get their hands on one of the elusive tickets there will be a lot of fun going on, not just for Diablo 3.

For those interested in Diablo 3 however there will be 3 panels to attend and enjoy:

Diablo III Class Design

You’ve witnessed the raw physical power of the barbarian and the terrifying alchemy and diseases of the witch doctor. Now you can learn more about these heroes — and see if any other champions emerge to defend the mortal world.

Diablo III Game Design

Get a detailed look at the design and development process behind the visceral gameplay of Diablo III. We’ll explore the influence previous Diablo games have had, as well as the new and exciting features the upcoming sequel has to offer.

Diablo III – Lore and Art

From lore to spell effects, from creature design to quests — sit down with our writers and artists as they discuss the creative process of building Diablo III’s rich world of Sanctuary.

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Diablo 3 art director quits

Wednesday, August 13th, 2008

Multiple sources has already reported this, like StarCraft 2 Forum:

Brian Morrisroe, the lead Diablo 3 Art Director apparently quit last week, according to a statement released by Blizzard to game blog Kotaku. The announcement comes on the heels of criticism from Diablo fans about the style of the new game’s art, but according to Blizzard Morrisroe’s disembarkment is unrelated. Blizzard also stated that the game art would not be changed and that they “are pleased with the look and feel” of the game, and it won’t change after Mr. Morrisroe’s departure.
Still, the timing of the event leaves one to wonder if the Diablo community has offended. Blizzard is now seeking new talent at the Art Director position. It doesn’t look like they’ll have a tough time of it.
Apperently its not something as dramatic as a response to the fans being outraged on the graphics presented so far but rather a carrer change for Brian.
Regarding Brian, he recently resigned to form a startup company “outside the game industry”, which is why we posted about the open position. That change won’t impact the game…we’re really pleased with the look and feel that Brian helped create for Diablo III, and the new person we bring aboard will work with other artists on the team to maintain the art style moving forward.
Whatever his new business will be I wish him the best of luck and say thank you for what you have done so far. There are still a whole lot of us that think you did good.

Diablo 3 beta and release dates

Wednesday, August 13th, 2008

There has been some controversy regarding Bashioks hint at there being a Beta key in the goodie bags at BlizzCon and now he want to withdraw that, while still keeping the door open anyway?

I think the wording in my original post got some people thinking I was hinting that any included beta key would undoubtedly be used for a Diablo III beta.

That was not my intent, and as I said any beta key we give out on those cards could be used for any purpose deemed necessary. If the Wrath of the Lich King beta is still going after BlizzCon and we want more testers, then it could be used for that if we wanted.

My original post was only meant to say that regardless of what a beta key is used for, you should still attend as you won’t be disappointed.

There has been no release date announced, shared, hinted at, or otherwise imagined. Retailers may have dates in their computers which someone at their company made up, none of them have anything to them other than best-guess work. This is how video game pre-orders work.

…there’s no standard announcement-to-release formula.

Diablo 3 Premium wordpress theme

Thursday, August 7th, 2008

I found a new Diablo 3 Premium wordpress theme over at New Fish Without Name in case anyone want to check it out. Its not a bad theme, but I still think my Diablo 3 wordpress theme looks better :)

Diablo 3 is two column WordPress Theme for Diablo game lover. It’s Widget-ready and compatible with WordPress 2.6 and has been tested with in Firefox, Internet Explorer 6 &, Opera, and Safari.

Diablo 3

Demo

If you are Diablo lover, you can get the theme only 39 dolllar. Please contact me by email/MSN: denishua@hotmail.com

Diablo 3 Previews at Gamesradar

Monday, August 4th, 2008

A three page preview with lots and lots of information and even a full page with Questions for Jay Wilson has been posted on Gamesradar and while its quite a long read, it has some nice tidbits that i recommed you check out. Here is the short questions and answer section for you, but make sure you read the rest of this article as well on the Gamesradar website.

Q&A with Jay Wilson, Lead Designer

We cornered Wilson and forced him to reveal why the devil made him do it.

PC Gamer: How has working on World of Warcraft affected Diablo III’s development?

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Achievements in Diablo 3

Monday, August 4th, 2008

This news has already spread far and wide since I have been a bit off this weekend, but it seems that Blizzard are planning to introduce a achievements system into Diablo 3, Starcraft 2 and World of Warcraft in the expansion Wrath of the Lich king, which will all be linked to a “Blizzard Account”. This will give you some sort of “Blizzard Level” depending on your progress and activity in all the games, which I am not sure what to feel about…

Lets see what diii.com report:

In the latest press event, Jeffrey Kaplan, the Lead Designer of WoW at Blizzard Entertainment revealed that Diablo 3 and StarCraft 2 will have achievements linked to them, just like the WoW expansion Wrath of the Lich King. A global “Blizzard Account” will be used to track Achievements. The Achievements from different games will accumulate to your “Blizzard Level”. MTV reports:

Blizzard Quote: (Source)
When I spoke with lead “World of Warcraft” designer Jeff Kaplan yesterday about the game’s new Achievement system, he revealed that eventually players will have a Blizzard Account that shows Achievements from other Blizzard games they’ve played, including the upcoming titles “Diablo III” and “StarCraft II.”

“Eventually, our plans are for the Achievement system to become an account-based system,” he explained.

[...]

“Your ‘WoW’ score would be just one factor that will go into your Blizzard Level. And rather than call it a ’score,’ we just wanted it to be like you’re leveling up on Blizzard games… You’ll have this Blizzard identity, and you’ll be able to see things like ‘Oh, this guy was great at Diablo III, but he never played Starcraft and he was mediocre in WoW. That sort of thing.”

The system will launch with Wrath of the Lich King, the WoW expansion, in a per-character basis, but will be changed to account-related achievements, and to be posted on the World of WarCraft Armory. The next step is including StarCraft II and Diablo III, and we are guessing any new game that is released, and possibly even the older ones.

This also teaches us something about Battle.net 2.0, where this account probably will be located. A big update on Battle.net 2.0 info will soon be released, so make sure to keep your eyes open!

Blizzard respond to art complaints

Friday, August 1st, 2008

The somewhat ridiculous outcry regarding the art direction of Daiblo 3 that has resulted in 52.000 names on a petition to change the direction of the artwork in Diablo 3 was adressed by lead designer Jay Wilson when doing an interview with MTV Games.

Don’t like “Diablo III“’s colorful art direction? Too bad. We were told today that it’s not going anywhere.

Lead “Diablo III” designer Jay Wilson told me that even though 52,000 “Diablo” fans have signed a petition asking Blizzard to return to the darker, more gothic look of the old “Diablo” games, the new, vibrant art style is here to stay.
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Weapon marks on bosses answered by Blizzard

Tuesday, July 29th, 2008

A topic regarding the possibility to add weapons markers on bosses as one fight them to make it more fun and enjoyable was replied to by Bashiok. The answer was neither positive or negative, regardless which side of the discussion you belonged.

For boss fights we don’t really want to just start throwing “damage decals” on them. It can very easily be too subtle if you’re fighting a smaller boss or one that has odd geometry to it, and it can also end up that no matter the flavor, style, and cool look to a boss you just end up fighting a big gory mess.

Also we think that we can go a lot further than just simple decals and get something much cooler out of a boss fight. So what we hope to do for at least the bosses where it makes sense is to show more apparent and visually noticeable damage states. Instead of a blood splatter they may actually lose a limb, or a piece or armor, or - like the Thousand Pounder - may transform in some dramatic way changing how the fight progresses. We want to go a lot further than just showing sword slashes and instead use dramatic and noticeable (which can be difficult in a game like this) ways to indicate a boss’ current state.

Speaking of battle damage though, and I don’t think this came across in the gameplay video or any of the screenshots as of yet, but when an enemy dies a critical death it actually drenches your hero in blood if you’re within proximity of the spray. It’s awesome.

After a member commented on the effects on loosing a limb and how it might make the boss easier to fight he quickly replied:

It was just an example I made up, I don’t know if the loss of a limb would actually happen or make sense for a fight. :)