Posts Tagged ‘diablo’

How to make a proper Sequel: Evolving the Story

Sunday, July 27th, 2008

Solivagant has written another great post about the comparison between Diablo 3 and Fallout 3 which I find to be a very nice post well worth reading and pondering upon. What do you think?

I’ve received a lot of feedback regarding a post I made on my Destructoid blog, more positive than negative so I decided to continue that line of thought and further compare Diablo 3 and Fallout 3.

I started my post by stating that everything that I’d seen on June 28 got me interested in Diablo 3. Everything that I’ve seen since then has only gotten me even more interested.

Specifically, Leonard Boyarsky’s involvement as Lead World Designer. His title means that he’s the guy in charge of making sure the storyline holds up, in charge of all the details and tales that, as I mentioned in my previous post, kept running backstage while chaos erupted in the forefront in the previous games.

While you were mass clicking some miniboss, somewhere in the gameworld an NPC kept waiting for you to come back, ready to present you with your next quest. This NPC had a name, a personality, a backstory, a personal agenda.

But you barely got to know any of it.

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Diablo 3 Polystone Diorama Unveiled at San Diego Comic Con

Saturday, July 26th, 2008

Diablofans.com are quick with the latest Diablo 3 news as always. This time they report about a first view of the Diablo 3 collectible series! Here is what they report:

Sideshow Collectibles and Blizzard Entertainment are proud to introduce the Diablo III Collectible series with this epic first release. The Barbarian Statue depicts the warrior class in fine form, wielding dual-axes in the heat of battle. Each piece is hand-cast in high quality polystone, individually finished and hand-painted to exacting standards, complete with individually assigned edition numbers on the bottom side of the base. Don’t miss this opportunity to begin your Diablo III collection with the limited edition Barbarian Statue.

There will be two editions: The normal one and the Exclusive. The Sideshow Exclusive version of the Diablo III Overthrown Polystone Diorama includes a unique feature available nowhere else: Interchangeable helmeted head for alternate display!

Within the world of Sanctuary in the Kingdom of Khanduras, barbarians are an ancient class of legendary warriors. Barbarians are known for their immense size, relentless fury and two-weapon fighting techniques and dwell upon their sacred Mount Arreat. Though once misunderstood to be simple and aggressive invaders, they are a noble, proud people, upholding great tradition - protecting Mount Arreat and the mysterious artifact it holds.

License: Diablo III
Product Type: Polystone Diorama
Product Size: 18″ H (457.2mm) x 12.5″ W (317.5mm) x 13″ D (330.2mm)*
Product Weight: 15.00 lbs (6.8 kg)*

New Diablo 3 theme coming!

Thursday, July 24th, 2008

I am going to start on the new Diablo 3 design for diabloiiiblog.com today since I feel I want to get a flying start with it. I will begin by adding the “wrapper” as soon as possible and then the actual postbit. The sidebar will be a simple version where I will try not to poke things to much so it can remain widget friendly and the footer I will ponder on later as I am sure I want to add something down there as well eventually :)

I am preparing some advertising spots for the future (you never know) with a 468×60 adspot below each post, a 720×90 spot in the footer, a 300×250 spot in the sidebar and I will try a plugin for random adspots as well. It may sound like a bit to much, but I want to see how it looks and if its not working I’ll remove the areas that are not working.

Feedburner get alot of attention with graphic spots for RSS for posts as well as comments along with a feedburner counter. I am also going to add Technoracti features and work on making the social services sections a bit nicer.

When its in place I’ll start working on the details a bit, like fixing the gallery and the forum so it will look nice and bland with the new design.

It will take a while to get this done since I am home with my son, but I will at least have something to show by the weekend. If you want a sneak preview, please post a comment and I’ll give you a link to see the work in progress.

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Bashiok answer more questions

Wednesday, July 23rd, 2008

On diii.net Flux has taken time to organise a series of replies posted by Bashiok on the battle.net forums which answer a few questions, but also raise some more. Here is Flux’s summary:

Bashiok only made one post on battle.net today, but he used it to cover a lot of ground. I’ll briefly summarize the questions, while quoting his answers in full:

How can other characters get over that broken bridge the Barbarian leaped in the WWI gameplay?

Blizzard Quote:
While the crumbling bridge could be taken quite literally, it was intended to get the idea across that Diablo III will have more interactive and responsive environmental hazards. Of course if such obstacles existed in the way they were displayed every class would need some way to proceed. At this time we aren’t announcing any additional class abilities though.

Is the Tristram dungeon shown in the demo a dungeon we’ll see in the game?

Blizzard Quote:
It used the same “tile set” as the Tristram Cathedral dungeon including a specially made entry room. It was a static and specifically crafted dungeon especially for the demo, so yes it includes the look for Tristram Cathedral, but it’s not a true piece of the game as you would play through it.

What will the remaining characters be? New or returning?

Blizzard Quote:
Hey, are you kind of kid who reads the last page of a mystery first? Who pesters the magician to tell you his tricks? Who sneaks downstairs to peek at his Christmas presents? Nooooo… of course you’re not. That’s why I’m noooot goooonna teeeeell yoooou!

No class-specific equipment?

Blizzard Quote:
What I said was: “… we don’t plan nor have any armor items at the moment that are class specific - although the bonuses and stats may be better suited to a certain class - anyone can pick up any chest/shoulder/leg/etc item and wear it. However, there are some weapons/off-hand items that are class specific.”

No changes to this yet, there just weren’t any drops that were class specific. We essentially “hand placed” every drop that happened in the video. We knew people were going to dissect and scrutinize every detail, and everything that drops in that video was purposefully and specifically chosen to be dropped… everything.

Fun fact: I played as the female barbarian for the recording.

The decapitation by Siegebreaker in the demo; in the game or just a special for the demo?

Blizzard Quote:
Well the way we imagined the final fight going down when thinking about the flow of the presentation was to have a few heroes killed off, and thought it would be cooler to see someone get ripped in half by a giant demon than just fall down. While it was an event made for the presentation it could definitely be worked in to the actual end-product. We try not to spend time on anything that can’t be incorporated in some way. If there’s a mockup or some cool flavor added in somewhere to show something off, we want to build it so that it can actually be used.

Are outdoor areas random or static?

Blizzard Quote:
They’re for the most part static. With the outdoor environments we felt we could get a lot more out of them by crafting large and visually impressive scenes, which random map generation really just doesn’t allow for all that well. By that same token one of the main goals with Diablo III is to flesh out Sanctuary, to make it feel more like you’re in this living and breathing world. With towns shifting around everywhere you do sort of lose a sense of cohesion, and an attachment to the places you’re visiting.

On a very slight technical note - for random map generation you’re essentially creating a bunch of rooms that can all fit together in various ways. It works quite well for a dungeon which is essentially a series of rooms any way. For an outdoor environment though it tends to make it either fairly bland, or fairly linear just by how the edges have to line up. You’re either running zig-zag patterns to find the map edges, or you’re running down a narrow pathway. Neither are extremely compelling, and at the same time you’re losing the visual grandness that could come from a fully hand-crafted and artistically realized environment.

That said, the outdoor areas aren’t completely static.

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Diablo 3 Questions and Answers

Tuesday, July 22nd, 2008

On the official Blizzard forum PK-No-Smoking has compiled a massive list of questions and answers. Its a long list for sure…

Q: I’m not a Diablo player. What should I be excited about?
A: One of the great things about the Diablo franchise is that it’s very quick and easy to get into. We all play a lot of WoW and it’s a great game but when you just want to spend a short amount of time it’s not always the best choice. So that’s one of the things we think

Q: How large is the dev team?
A: We’re about 50 or 55.


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Diablo 3 on Twitter and more…

Tuesday, July 22nd, 2008

Today I continued the word of implementing the items on the guide “WordPress SEO - Definitive Guide To High Rankings For Your Blog” which today included setting up the possibility to subscribe to comments directly and to take the step over to Twitter, which I have to admit is rather amusing so far all alone (please join me or I will go mad!). This done I also added my latest “Twitterings” as a widget so you can follow more easily.

I have also completed the setup for Feedburner so that the RSS feeds are parsed through their service and make it easy to signup for latest posts in the mail (email that is, not snailmail) and started to add the social services features so its easy to add to your favorite service.

If you want to stay on top of what happens here you can follow the diabloiiiblog.com Twitter stream or subscribe to diabloiiiblog.com’s RSS feed here. You can also subscribe to get notifications through email here.

For those that are addictive to RSS feeds you also have multiple choices for subscribing to different areas of the forum including an overview RSS feed for all activities, Forum based RSS feeds and down to feeds for individual topics…all to make you stay on top of what happens there.

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Diablo film on the horizon

Tuesday, July 22nd, 2008

Shacknews wrote about a Diablo movie on the rise a few days ago and here is the information that seems very promising:

Production company Legendary Pictures will be handling development of an upcoming film based on Blizzard’s Diablo series of action RPGs. Indication of the studio’s involvement came with the listing of Diablo in the “Coming Soon” section of the official Legendary Pictures site.

The news partially confirms a story last month by the Hollywood Reporter, which noted in passing Legendary’s connection to the Diablo film and stated that the screenplay will be scribed by Gary Whitta, whom longtime gamers may remember as the first editor of PC Gamer. Whitta also wrote the series of graphic novels based on Backbone Entertainment’s Death Jr. game franchise, and contributed to the scripts of Epic Games’ Gears of War, Human Head’s Prey, and 3D Realms’ upcoming Duke Nukem Forever.

Legendary previously announced its involvement in a film based on Blizzard’s Warcraft series. Though the movie was announced as drawing from the Warcraft franchise as a whole, the company’s site lists the movie as “World of Warcraft.” The Burbank, California-based studio has produced Chris Nolan’s Batman Begins, M. Night Shyamalan’s Lady in the Water, and Zack Snyder’s adaptation of Frank Miller’s 300.

In 2001, Blizzard successfully filed an injunction against New Line Cinema, demanding the Warner Bros. subsidiary cease its usage of the word “Diablo” as the title of one of its films. At the time, Blizzard substantiated its suit by claiming that it had its own Diablo-related film in the works. New Line released its own work as A Man Apart in 2003.

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Bashiok answer questions about Diablo 3 gameplay

Tuesday, July 22nd, 2008

On Diablofans.com they have gathered a few questions to let Bashiok, the Diablo 3 community manager, answer as good as he can. There are some interesting things in that post and I’ll repeat it here for you.

Bashiok rolls his engines to answer a few concerns from the Diablo III Gameplay Video.

Q u o t e:
Here are some smaller information I gathered from watching Diablo 3’s gameplay video. Some may be obvious but have not been posted, so here it goes!

Undead Comes Back for Revenge

http://img261.imageshack.us/img261/9…orsc813de9.jpg

At 8:13 of gameplay, an already dead creature comes back to life. A zombie of the undead!

Bashiok: This is the detached torso of a Walking Corpse. After death the torso of the Walking Corpse has a chance to survive, detaching itself and crawling after the hero.

Q u o t e:
Critters

http://img169.imageshack.us/img169/5…ers1409zl6.jpg

14:09 of Gameplay - Besides from there being cute bunnies in Diablo 3, critters don’t die. Man, I always liked killing critters in Starcraft. This image is the Witch Doctor throwing a random fire ball which directly hits a critter, but the critter receives no effect.

Bashiok: This was unfortunately a bug that existed in the build that was being used to record the gameplay video. Those critters die, and there’s nothing more satisfying than seeing a bunny corpse flung across the screen. It just wasn’t working for the demo, which stinks.

Q u o t e:
Leader doesn’t die until new spawns come?

http://img169.imageshack.us/img169/2…die1525jy4.jpg

15:25 of Gameplay - That same leader of the post above this one, leads the Witch Doctor and Barbarian to the hill where it was the supposedly “nasty trap” they got caught into. But this leader was not able to get hit or damaged in any way until after the new enemy spawns came.

Frozen

http://img110.imageshack.us/img110/4…zen1530nx5.jpg

15:30 of Gameplay - The Witch Doctor and Barbarian are frozen by the same group leader. It shows 2 red effects on the bottom left of the screen, one looking image looking like a time thing (forgot what its called lol) which may show how long the effect lasts or just slows target down, and second being ice image, which is for the completely frozen effect. Also when frozen, your whole skill bar goes red. (Frozen effect seems dangerous for Hardcore players !)

Bashiok: It was a scripted event to pretty much have a cool way to introduce the female Witch Doctor and Barbarian, so yeah, it wasn’t necessarily indicative of something that would show up in the actual game.

Q u o t e:
Jumping/Dodging?

http://img157.imageshack.us/img157/1…ing1653kl5.jpg

16:53 of Gameplay - During the end of gameplay, the Siegebreaker Assault Beast boss makes his entrance by slamming through the wall, charging against the players. They all jumped. Either its automatic jump reflexes, which seems kind of weird, or theres a jumping button.

Another part when the jumping is really seen as, what’s really going on?
http://img115.imageshack.us/img115/8…ain1738rc5.jpg
The Siegebreaker charges at the Witch Doctor at 17:38 of gameplay. The Witch Doctor clearly dodges the attack somehow. I would assume, this cannot be automatic reflexes because that would make no sense. Just let him stomp on the damn player, or are the players really dodging somehow?

Bashiok: This is a knock back effect when the Siegebreaker would use its “charge” type ability. It effectively damages your character and pushes them away from the charging path.

Quote:
Blackdoom: What is the point in posting ideas and suggestions on her asking for this or that to be in the game, or saying those things should or shouldn’t be in it. I doubt anyone from Blizzard… at least anyone from Blizzard that matters, is reading any of the posts here, and even if they did, they most likely do not give a rat’s ass about what their fans think. Hell in a post, or somewhere I read it, not sure where, they said they make the games and things in the games around what they like, and want to see in a game, not what the fans want. It would be great if they did give a $!@% though, there have been some awesome ideas on here, but they just do not seem like people who care what their fans want. They are in it for the money from what I’ve seen, even though they seem that way, I am not saying they suck or anything, Blizzard is still the best! Anyway, anyone have proof that blizzard (someone, or a group of people that matter and might carry some kind of decision making weight) actually cares about what we think? An e-mail, a link, past posts, ect…

Bashiok: Aw, of course we care! A large part of my job is specifically to ensure that the valid concerns, comments, and critiques are brought to the appropriate people’s attention. That doesn’t mean that every idea or suggestion is something we agree with, or are going to base changes on though. There’s a point where, as a game designer, you have to stick to your guns and know that your choices and direction are what’s best for the game and ultimately those that will be playing it. There’s a point where you have to be confident that you’re making the right decisions. So at the end of the day you’re staying true to your vision and design, and doing what’s best for the game.

A good example of us paying attention though was the concern and thread about corpses not sticking around long enough. I read that thread, brought it up, and some discussion was happening on it. Later our lead tech artist Julian was reading through the replies, and got some ideas of how we may want to keep corpses on screen a little longer. Now we’re playing around with some changes that shouldn’t have a huge performance hit, while still keeping the corpses on screen for variable amounts of time. Hopefully it works out.

Would any experimentation for corpse decay have happened had it not been brought up on the forums? I don’t know, maybe, but we’re not just dismissing good, valid, and well reasoned concerns.

As I said not every suggestion, comment, or idea is going to be considered, but we’re definitely watching and reading.

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Diablo 3 movies roundup

Tuesday, July 22nd, 2008

There are a great number of movies and interviews floating out there, so I’ll start trying to round them all up in one place in the links section. Just on Youtube a search on Diablo 3 give you a nice list of 5,360 movies, but I doubt we’ll need to add them all.

Lets start this off with the Diablo 3 cinematic teaser and see where we go from there. If you find a movie not listed or presented, please let me know and I’ll check it out.

Preparing for the Chronicle

Sunday, July 20th, 2008
Chronicle of forbidden Ice - A Diablo 3 RPG Chronicle

Chronicle of forbidden Ice - A Diablo 3 RPG Chronicle

I am reading through the old Griswold Chronicle and prepare to write the prologue of the Chronicle of Forbidden Ice now and I see that there are many areas where I think the old chronicle strayed quite a bit from what I think a Diablo 3 chronicle should be like, but its salvageble I think :)

I expect to have the Prologue ready in a few weeks to get things started…