Posts Tagged ‘image’

Diablo 3 gallery is here

Thursday, July 24th, 2008

I finally caved in and added a gallery. There are a million galleries out there, but I figure it might not be a bad idea to add this feature here as well since its useful when showing off things graphicly and since everyone else have it…why not add it here as well?

I will start with the official images and then build from there I think. I have plans to make some wallpapers and then there will be a few images for the chronicles of course.

I am in final stages of the new layout and will hold on any redesign issues until that is done, but I will make some adjustments once the new layout is in place…I always do :)

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Bashiok answer questions about Diablo 3 gameplay

Tuesday, July 22nd, 2008

On Diablofans.com they have gathered a few questions to let Bashiok, the Diablo 3 community manager, answer as good as he can. There are some interesting things in that post and I’ll repeat it here for you.

Bashiok rolls his engines to answer a few concerns from the Diablo III Gameplay Video.

Q u o t e:
Here are some smaller information I gathered from watching Diablo 3’s gameplay video. Some may be obvious but have not been posted, so here it goes!

Undead Comes Back for Revenge

http://img261.imageshack.us/img261/9…orsc813de9.jpg

At 8:13 of gameplay, an already dead creature comes back to life. A zombie of the undead!

Bashiok: This is the detached torso of a Walking Corpse. After death the torso of the Walking Corpse has a chance to survive, detaching itself and crawling after the hero.

Q u o t e:
Critters

http://img169.imageshack.us/img169/5…ers1409zl6.jpg

14:09 of Gameplay - Besides from there being cute bunnies in Diablo 3, critters don’t die. Man, I always liked killing critters in Starcraft. This image is the Witch Doctor throwing a random fire ball which directly hits a critter, but the critter receives no effect.

Bashiok: This was unfortunately a bug that existed in the build that was being used to record the gameplay video. Those critters die, and there’s nothing more satisfying than seeing a bunny corpse flung across the screen. It just wasn’t working for the demo, which stinks.

Q u o t e:
Leader doesn’t die until new spawns come?

http://img169.imageshack.us/img169/2…die1525jy4.jpg

15:25 of Gameplay - That same leader of the post above this one, leads the Witch Doctor and Barbarian to the hill where it was the supposedly “nasty trap” they got caught into. But this leader was not able to get hit or damaged in any way until after the new enemy spawns came.

Frozen

http://img110.imageshack.us/img110/4…zen1530nx5.jpg

15:30 of Gameplay - The Witch Doctor and Barbarian are frozen by the same group leader. It shows 2 red effects on the bottom left of the screen, one looking image looking like a time thing (forgot what its called lol) which may show how long the effect lasts or just slows target down, and second being ice image, which is for the completely frozen effect. Also when frozen, your whole skill bar goes red. (Frozen effect seems dangerous for Hardcore players !)

Bashiok: It was a scripted event to pretty much have a cool way to introduce the female Witch Doctor and Barbarian, so yeah, it wasn’t necessarily indicative of something that would show up in the actual game.

Q u o t e:
Jumping/Dodging?

http://img157.imageshack.us/img157/1…ing1653kl5.jpg

16:53 of Gameplay - During the end of gameplay, the Siegebreaker Assault Beast boss makes his entrance by slamming through the wall, charging against the players. They all jumped. Either its automatic jump reflexes, which seems kind of weird, or theres a jumping button.

Another part when the jumping is really seen as, what’s really going on?
http://img115.imageshack.us/img115/8…ain1738rc5.jpg
The Siegebreaker charges at the Witch Doctor at 17:38 of gameplay. The Witch Doctor clearly dodges the attack somehow. I would assume, this cannot be automatic reflexes because that would make no sense. Just let him stomp on the damn player, or are the players really dodging somehow?

Bashiok: This is a knock back effect when the Siegebreaker would use its “charge” type ability. It effectively damages your character and pushes them away from the charging path.

Quote:
Blackdoom: What is the point in posting ideas and suggestions on her asking for this or that to be in the game, or saying those things should or shouldn’t be in it. I doubt anyone from Blizzard… at least anyone from Blizzard that matters, is reading any of the posts here, and even if they did, they most likely do not give a rat’s ass about what their fans think. Hell in a post, or somewhere I read it, not sure where, they said they make the games and things in the games around what they like, and want to see in a game, not what the fans want. It would be great if they did give a $!@% though, there have been some awesome ideas on here, but they just do not seem like people who care what their fans want. They are in it for the money from what I’ve seen, even though they seem that way, I am not saying they suck or anything, Blizzard is still the best! Anyway, anyone have proof that blizzard (someone, or a group of people that matter and might carry some kind of decision making weight) actually cares about what we think? An e-mail, a link, past posts, ect…

Bashiok: Aw, of course we care! A large part of my job is specifically to ensure that the valid concerns, comments, and critiques are brought to the appropriate people’s attention. That doesn’t mean that every idea or suggestion is something we agree with, or are going to base changes on though. There’s a point where, as a game designer, you have to stick to your guns and know that your choices and direction are what’s best for the game and ultimately those that will be playing it. There’s a point where you have to be confident that you’re making the right decisions. So at the end of the day you’re staying true to your vision and design, and doing what’s best for the game.

A good example of us paying attention though was the concern and thread about corpses not sticking around long enough. I read that thread, brought it up, and some discussion was happening on it. Later our lead tech artist Julian was reading through the replies, and got some ideas of how we may want to keep corpses on screen a little longer. Now we’re playing around with some changes that shouldn’t have a huge performance hit, while still keeping the corpses on screen for variable amounts of time. Hopefully it works out.

Would any experimentation for corpse decay have happened had it not been brought up on the forums? I don’t know, maybe, but we’re not just dismissing good, valid, and well reasoned concerns.

As I said not every suggestion, comment, or idea is going to be considered, but we’re definitely watching and reading.

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Adding the footer area

Sunday, July 20th, 2008

The new skin is still going through some changes here and there and this time I am showing you the footer that I think is turning out rather nice. As you can see it has changed a bit and I removed the candle from it to make room for the logos for Diablo 3, Battle.net end of course Blizzard.

I intend to make those clickable so they link back to the actual websites of those logos to make it nice and so it will fit nicely with the copyright below where I am trying to honour the Blizzard trademark/copyright guidelines:

What is Blizzard Entertainment’s® copyright / trademark policy for the Internet, specifically for fansites? Can I use Blizzard Entertainment’s® images, text or sound on my web page? Is it ok if I use screenshots I take in-game on my web page?

Yes, within certain limits. We asked our legal department to provide some guidelines for you, and here is what they said:

Blizzard Entertainment® hereby grants you a personal, non-exclusive, non-transferable and non- assignable license to use and display, for home, noncommercial and personal use only, one copy of any material and/or software that you may download from this site, including, but not limited to, any files, codes, audio or images incorporated in or generated by the software (collectively the “Downloaded Content”) provided, however, that you must include or maintain all copyright and other notices contained or associated with such Downloaded Content. You acknowledge and agree that you may not sublicense, assign or otherwise transfer this license or the Downloaded Content and that no title to the Downloaded Content has been or will be transferred to you from Blizzard Entertainment® or anyone else. You also agree that you will not alter, disassemble, decompile, reverse engineer or otherwise modify the Downloaded Content.

Also, we reserve the right to revoke this limited use license at any time, for any reason, and at the sole discretion of Blizzard Entertainment®. You may not use our materials on sites that feature defamatory pornographic, or inflammatory content, including, but not limited to, hacks and cheats for any of our games or any other content that Blizzard Entertainment® find objectionable or unlawful.

Are there any legal notices and disclaimers that I need to have on my site when talking about your products?

Yes. You must include all copyright, trademark and other notices as appropriate. Appropriate notices can be acquired from here.

Diablo 3 wordpress theme footer

Diablo 3 wordpress theme footer

The old Griswold Chronicles cover

Saturday, July 19th, 2008

When digging through my old files I found not just the tale of the not so holy knights of westmarch, but also the old Griswold Chronicles cover image!

Its old and today I would probably not touch it with a ten foot pole, but at the time it was the best I could do, and its not that very bad all things considering…. ok it sucks big time :)

The Cronicles of Griswold cover

The Cronicles of Griswold cover