How to make a proper Sequel: Evolving the Story
Sunday, July 27th, 2008Solivagant has written another great post about the comparison between Diablo 3 and Fallout 3 which I find to be a very nice post well worth reading and pondering upon. What do you think?
I’ve received a lot of feedback regarding a post I made on my Destructoid blog, more positive than negative so I decided to continue that line of thought and further compare Diablo 3 and Fallout 3.
I started my post by stating that everything that I’d seen on June 28 got me interested in Diablo 3. Everything that I’ve seen since then has only gotten me even more interested.
Specifically, Leonard Boyarsky’s involvement as Lead World Designer. His title means that he’s the guy in charge of making sure the storyline holds up, in charge of all the details and tales that, as I mentioned in my previous post, kept running backstage while chaos erupted in the forefront in the previous games.
While you were mass clicking some miniboss, somewhere in the gameworld an NPC kept waiting for you to come back, ready to present you with your next quest. This NPC had a name, a personality, a backstory, a personal agenda.
But you barely got to know any of it.
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