Posts Tagged ‘story’

How to make a proper Sequel: Evolving the Story

Sunday, July 27th, 2008

Solivagant has written another great post about the comparison between Diablo 3 and Fallout 3 which I find to be a very nice post well worth reading and pondering upon. What do you think?

I’ve received a lot of feedback regarding a post I made on my Destructoid blog, more positive than negative so I decided to continue that line of thought and further compare Diablo 3 and Fallout 3.

I started my post by stating that everything that I’d seen on June 28 got me interested in Diablo 3. Everything that I’ve seen since then has only gotten me even more interested.

Specifically, Leonard Boyarsky’s involvement as Lead World Designer. His title means that he’s the guy in charge of making sure the storyline holds up, in charge of all the details and tales that, as I mentioned in my previous post, kept running backstage while chaos erupted in the forefront in the previous games.

While you were mass clicking some miniboss, somewhere in the gameworld an NPC kept waiting for you to come back, ready to present you with your next quest. This NPC had a name, a personality, a backstory, a personal agenda.

But you barely got to know any of it.

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Diablo III Interview on IGN

Saturday, July 26th, 2008

IGN managed to get an interview with Leonard Boyarsky, the game’s lead world designer, on the importance of lore in the game and the decision to give the character classes voices, among other things.

Australia,  July 24, 2008 - BlizzCon is likely to be the gaming world’s next chance to see some more on the highly anticipated Diablo III, but to tide you over just a little, we had a quick chat with Leonard Boyarsky, the game’s lead world designer, on the importance of lore in the game and the decision to give the character classes voices, among other things.
IGN: What do you do as the lead world designer, and what have you worked on in the past in that respect?
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Aftermath | Griswold Chronicle: chapter 3

Friday, July 25th, 2008

From behind the camp from the woods movement is suddenly observed. Fearing yet another attack the babrarians and the Amazons try to organise in this direction. The woods is silent and only the cries of the wounded when they are tended by the healers are heard.

Then a man comes out of the woods.
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The not so Holy Knights

Saturday, July 19th, 2008

Chapter One: When things go boom…

Bal-tek, the mighty barbarian from the north let his mighty 5 feet body up from behind the rock he was hiding behind (rather futile appempt since the 6 feet sword on his back and its carriage straps and support wheel made the stone look like a bit suspicious anyway). The huge helmet fell down over his nose again with a loud clomping noise and cursing he tried to untangle his inpressive mustache from its rich ornaments with spider like fingers.

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The Battle at Gauntlet Bridge

Saturday, July 19th, 2008

Rainark opened his eyes and saw Graywind moving his way.
“Good morning, Rain” Graywind said as he and Rainark Clasp hands.

Graywind told him he did not know who the field commander was and that he was on his way to his room to gather his supplies.

“Ok Brother, While you get things in order ill be off looking for the field commander”

Rainark turn and headed out to the Yard thinking to him self –A quest before my quest..what a pain– he chuckeled.

Looking everywhere he hope to find the Commander he seeked , and soon…

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